MID ATTACK (9 CARDS)

PLAY-ACTION PASS

The QB fakes the hand-off to the RB then steps back to pass.  A good fake will result in a nice gain for the offense.


FEINT MANEUVER

Designed to draw defensive action towards the point under assault. It is usually used as a diversion to force the enemy to concentrate more manpower in a given area, to weaken the opposing force in another area.

LONG ATTACK (7 CARDS)

WING HB PITCH

To stretch and tire out the defensive front line hopefully getting to the edge for a big gain.


PINCER MOVEMENT
A military maneuver in which forces simultaneously attack both flanks of an enemy formation.


 the PASS CARDS

MID ATTACK (9 CARDS)

HB 46 COUNTER

The RB will get the handoff and start in one direction then quickly head the other way.  This will lead the defense in the false direction to open a lane in the defense for the RB to run through.


OVERWATCH
When one small unit provides support for another.

LONG ATTACK (7 CARDS)

3 WR DEEP STREAK

Simple...send 3 WR running full-out down the field, hope for a mismatch and a big gain.


STRATEGIC AIRSTRIKE

A planned Air-Campaign that targets the enemies military operations.

SHORT ATTACK (10 CARDS)

TE INSIDE SLANT

The TE sneaks in behind the defense's front line and in front of the linebacker for a short gain.


FLANKING MANEUVER

To attack an enemy or an enemy unit from the side, or to maneuver to do so.

 the RUN CARDS

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SHORT ATTACK (10 CARDS)

QUICK HB DIVE

Designed to pound the middle of the defensive front line unit to weaken and slow them down.


CHARGE
A large force heads directly to an enemy to engage in close quarters combat, with the hope of breaking the enemy line.